﻿using System.Runtime.Serialization;

namespace Battle.Net.Model
{
    [DataContract]
    public class WeaponInfo
    {

        [DataMember(Name = "damage")]
        public Damage Damage { get; set; }

        [DataMember(Name = "weaponSpeed")]
        public float WeaponSpeed { get; set; }

        [DataMember(Name = "dps")]
        public float Dps { get; set; }
    }
}